Sister Perversion

Rysky the Dark Solarion's page

2,039 posts. Alias of Rysky.


RSS

1 to 50 of 2,039 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

JiCi wrote:
Rysky the Dark Solarion wrote:
They’re not gonna launch with a 1,000 page book no

Given that they may use the same writing style as P2E, with shortening down descriptions and such, I do expect all 13 classes and 15 ancestries to be available from the start. Seriously, slashing 3/4 of the classes from P1E to P2E was brutal...

Maybe they could make weapons more modular with adding and trading traits and damage types instead of having 4 to 5 versions of the same weapon.

They said there’s only going to be 6/7 classes in the Playtest so that’s what you can expect in the Core book/Core 1.

Given the Cantina appeal of SF I can see more page count being devoted to getting more Species in than the classes.


2 people marked this as a favorite.

They’re not gonna launch with a 1,000 page book no


thistledown wrote:
Rysky the Dark Solarion wrote:
thistledown wrote:
Sanityfaerie wrote:
John Mangrum wrote:
(All of this further suggests that nagaji physiology changed somewhat during the Gap. Far from impossible for a species that originated in a genetic engineering program.)

Eh? There are cobra-headed nagaji out there.

Some nagaji are snake below the waist

Some nagaji are snake above the neck.

That's just how they are.

Impossible Lands added that less than a year ago. It's a very strange change to the ancestry that takes away from the uniqueness of other ancestries.
What another Ancestries let you do that?

Nagagi were obvious scales with human body plan.

Serpentfolk were obvious scales, snake heads, and human shape PLUS typically serpent tails.
Lamia Matriarch and Ramiyel were human upper with snake scale replacing legs.
Naga were human heads on snakes.
Vishkanya were subtle scales and forked tongue but otherwise human.

I guess impossible lands just decided Nagagi could be everything.

But I also like the story on the Ramiyel, though honestly not their stats. So I'd like to see them more in starfinder.

This snakey topic has slithered into a rather lengthy diversion though, we should probably let the thread get back to other ancestries.

Lamia and Serpentfolk were never playable, though I had forgotten about Vishkanya.


2 people marked this as a favorite.
CrimsonKnight wrote:
Most of the premade stories so far (and all the ones I've played in) have had the two sides basically on top of each other. abilities and encounters are thus limited to such short ranges.

This actually has nothing to do with mechanics.

The maps have limits to how big they can be, because of the books they’re printed in. Because of the table they’re played on. You can only have the combat areas be so big.

Can people using homebrew on a virtual tabletop go around that restriction for a sniper fight? Absolutely, but that’s the exception rather than the standard.


2 people marked this as a favorite.
Rysky the Dark Solarion wrote:
CrimsonKnight wrote:
Basicly game designers bending over backwards to make melee relevant.
Yeah you want a game other than Starfinder.


thistledown wrote:
Sanityfaerie wrote:
John Mangrum wrote:
(All of this further suggests that nagaji physiology changed somewhat during the Gap. Far from impossible for a species that originated in a genetic engineering program.)

Eh? There are cobra-headed nagaji out there.

Some nagaji are snake below the waist

Some nagaji are snake above the neck.

That's just how they are.

Impossible Lands added that less than a year ago. It's a very strange change to the ancestry that takes away from the uniqueness of other ancestries.

What another Ancestries let you do that?


No, you trying to map the tech advancement is fruitless, since again Starfinder and Pathfinder are two SEPERATE timelines, one doesn’t lead into the other.

Also you would need to know the current tech than more or less making stuff up. We have airships and steamships and guns in Golarion, and Numeria gives them lasers and robots. The tech of the setting can’t be compared to a specific timeline on earth, they don’t map that way.

Also Earth exists in the Pathfinder setting, Anastasia from Russia is the current ruler of Irrisen.


1 person marked this as a favorite.
Driftbourne wrote:
CorvusMask wrote:
Didn't he say though that they don't update the old fieldtest documents though or am I confused?
I believe you are correct. They appear to be a snapshot of what the Starfinder team is working on, mostly for transparency, and not a playtest officially seeking feedback. But they do seem to be taking some of the feedback from the Forums.

Which is why I suggested looking at Thursty’s posts ^w^


1) this isn’t confirmed at all, the opposite even, they are two separate timelines because of the Gap, what happens in one doesn’t dictate the other.

2) no, or rather not compared to all the other species.

3) this info is available on the Starfinderwiki.

4) Plenty, the specifics are covered in the books for specific lore and items.

5) The Pact Worlds System


3 people marked this as a favorite.

1) they’ve stated all Casters will go to 10th

2) Stamina and Resolve *may* remain baseline but most likely will become an optional rule just like it is already in P2

3) they updated the Soldier Fieldtest to alleviate that concern somewhat, I would check Thurston Hillman‘a posts ^w^


3 people marked this as a favorite.
CrimsonKnight wrote:
Basicly game designers bending over backwards to make melee relevant.

Yeah you want a game other than Starfinder.


breithauptclan wrote:

Archetypes that aren't all-or-nothing.

When you take an archetype, you can pick exactly how much of that archetype to include into your character and how many - and which - of your base class feats to give up to get it.

*shudders*

You reminded me of the gulf between trying to take an Archetype on Soldier vs taking it on a Solarion.


2 people marked this as a favorite.

Melee was a valid option in S1, they're not gonna remove it in S2


Perpdepog wrote:
Rysky the Dark Solarion wrote:
Perpdepog wrote:
Aren't D&D lamias lion-bodied?
Both, basic Lamia (kitty) and then Lamia Matriarch (snek).
Oh. I thought that split came from Pathfinder, not D&D.

Nope, although the snek ones were called Lamia Nobles in DnD


1 person marked this as a favorite.
Jonathan Morgantini wrote:
Removed a ton of off topic, baiting, and harassing posts.

You missed one.


Perpdepog wrote:
Aren't D&D lamias lion-bodied?

Both, basic Lamia (kitty) and then Lamia Matriarch (snek).


3 people marked this as a favorite.

The TAS and Profiency system, especially for skills, will be neat to see implemented, as well as the Species/Ancestry overhaul and expansion.

Also Space Bards.


Fletch wrote:
If I'm wearing, say, A bantha hide vest that has weakness to lasers, I'm suddenly taking more damage than if I wasn't wearing anything at all?

Why would they put Weaknesses on Armor? This was for critters. Armors CAN have Resistances though.


2 people marked this as a favorite.

Yeah I'd say enemies having a variety of Weakness/Resistance is a lot more engaging and rewarding than having an AC difference of 1 or 2.

Plus less mental load.


thistledown wrote:
Teridax wrote:
I'm curious to know: for the people who dislike the active hands mechanic and the Switch Active Hands action, what would you do, personally, to balance having two, four, perhaps even more extra arms at level 1? Would you give those ancestries tradeoffs to offset that power, would you implement some other kind of mechanic to help balance those extra arms, or do you believe nothing more would need to be done for gameplay to remain balanced?
Opportunity cost: if you're picking an ancestry for this, you're not taking some other cool ancestry.

Aesthetic is not a trade off for power and vice versa.


“How hard can THAT be?”

You do it then.

“ If you can shoot 15 Magic Missiles as a 9th-level spell, SURELY you can fire one bullet per weapon wielded.”

Did you ever stop to think the damages for these levels were balanced with each other and the amount of bullets fired was irrelevant?

You’re asking to go out of the bounds of the math with extra damage for certain species, that’s a nonstarter.


1 person marked this as a favorite.

The S1 players aren't enough to sustain the product line either, looking at the production schedule.

And it's very unlikely that "PF players" ditch SF at this rate since it won't be so much SF and PF players and SF and PF options, it'll just be options, tribalism serves no purpose here. The joys of compatibility ^w^


breithauptclan wrote:
For Sorcerer, I would absolutely agree. But how much word count is Witch or Summoner spending on one particular tradition?
Enough that it adds up, and cuts into design space as opposed to Mono Tradition casters.
Quote:
And how about compared to how much word count Kineticist is spending on each of the various elements separately?
Apples to pizza comparison, arguments can be made for what Traditions Witch should use, there's not an equivalent argument for restricting elements from the Kineticist.
Quote:

Some would and some wouldn't. It depends on if the class is defined by its type of spells.

Druid - absolutely should be Primal tradition only.

Oracle - not sure why we don't have Oracles with different traditions. Ancestors Oracle screams Occult. Flames and Tempest could be Primal.

I don't disagree, and Mystic will fill this niche I'm pretty sure. I rather Pick-a-Lists be the exception rather than the standard so the class can stand on it's own.


2 people marked this as a favorite.
breithauptclan wrote:
Rysky the Dark Solarion wrote:
despite my loathing for pick-a-list
I'm curious why picking a tradition is so disliked.

Because it eats up a lot of word count that could have been spent on other stuff accommodating all the Traditions and waters down the flavor, in my opinion.


Corrik wrote:
Counter argument, keep BP for ships and also use it for standard gear. Let credits and a figity item economy be left for lore and RP. You get a certain amount of BP per level which you can spend on gear/upgrades/etc as you like

If SF incorporates/allows Automatic Bonus Progression like in P2 we more or less will get this.


xaviorbat wrote:

Wishlist: A starship economy. I know people kept saying "They could retire by selling their ship" but thats not true. If spaceflight is as common as it would need to be, selling it would be like selling at most a nice RV. Plus the fact that saying that is kind of a cop out, considering so can getting any hoard or magic item. Remember, the average person lives a year on a single gold. Getting a decent magic item could bank roll you for the rest of your life.

You’re missing the point, no one has said sell it and retire (to my knowledge) it’s sell it and buy upgrades for themselves. So now the adventure continues on that planet or the GM has to put together another way for them to get a ship.

Which leads into the possibility of the party capturing and selling multiple ships, completely throwing off the balance of the game.

Also from the other side, the GM, either intentionally or accidentally, choking the party’s equipment since they have to spend their wealth buying/upgrading their ship.

In short, having the price of the shop alongside normal party wealth royally screws things up.

“Remember, the average person lives a year on a single gold.”

Which has nothing to do with Starfinder.

To your point though, the majority of players aren’t gonna take the first chance they can get to screw over the GM/other players and quit the game by retiring, unless they don’t like the GM/campaign, which is a player/GM issue, not a mechanics issue.


1) Medicine is very useful in P2 (hereafter referred to as TAS, Three Action System, to cover both systems)

2) irrelevant in TAS.

3) Range works like it always has.

4) Weapons seem to work like a mix of S1 and P2, there certainly won’t be a “realistic” instant kill weapon.

5) you’re wanting a different game

6) I believe in TAS it’s simply “last hit decides” or some such.

7) most likely not staying in TAS with the degrees of success, though individual armors giving resistances and bonuses are a given.


1 person marked this as a favorite.
WWHsmackdown wrote:
I loved mystic when I played SF. I also hope it retains some of those psychic themed spells. Alternatively, I hope the class gets sorcerer-esque mystery (bloodline) spells so the more overtly psychic themed mystic subclasses can still have those staples.

Yeah I can see that fitting for the Mystic, despite my loathing for pick-a-list having it be decided by their Connection would be apt, since they’re rather varied and different.


1 person marked this as a favorite.

Okay dropping the sword and scifi part of the discussion and references that you started with your umbrage with Fighters since it devolved into this, so on to this:

Corrik wrote:
I'm not ignoring the fantasy part.

You explicitly are, you’re trying to downplay it as much as possible and have shown nothing but contempt for the fact that it exists.

Corrik wrote:
It's a science fantasy game. Emphasis on the science, Starfinder is not Spelljammer.

It’s a science fantasy setting.

The scifi and the magic and the fantasy all go together. You have soldiers with high tech and spaceships and you have magic users and people fighting with melee weapons alongside guns and mechs and monsters. That’s a part of the setting, it’s not being removed or ignored. There’s tech, there’s swords, there’s people doing superhuman stuff with and won’t tech and magic.


The knowledges and proficiency have nothing to do with it.

They’re the spell lists.

You’re not getting class specific spell lists.


The Magic Traditions are a mechanic, not an aesthetic.


Most of the Paizo staff have stated they didn’t care for that casting system buuut it has been awhile and what with new faces so that sentiment could have changed since.

That said I don’t see them making up a whole new casting system, P2 Psychic would be the closest.

(Could/would they even wanna use Psionics due to the OGL shenanigans?)


Corrik wrote:
Yeah, and that's a problem.

A you problem.

Staffan Johnson wrote:
Using the same ruleset and being compatible with each other doesn't have to mean that Starfinder is just a repainted Pathfinder. Things can work differently as long as the rules engine is the same.

work differently and not work at all are two different things (obviously), which is what you’d get by having P2 characters being useless/instantly dying just due to *vague* specs/tech/nanite stuff existing, which is what I was responding to.


You do remember that both games are gonna use the same ruleset and be compatible with each other right?


Malzra wrote:
I haven't played PF 2E, are class feats in that system similar to things like mechanic tricks, solarian stellar revelations etc? Class specific abilities that you pick up every couple levels? Or are they different from that? I hope that things like revelations/tricks remain in SF2E and if that's basically what class feats are with a unified name that will be a relief for me.

Yep, class tricks with unified name.


4 people marked this as a favorite.
thistledown wrote:
Driftbourne wrote:


3: People still play Pathfinder 1e, there's no expiration date on the books.

Sure. But looking at the gencon online schedule, each slot had 20 PF2 games, 10 SF games, and only 1 PF1 game.

”I wanna play this game” and “I wanna play games at a Con slot” are two veeeeery different things.


1 person marked this as a favorite.

Yeah that’s not how Golarion is set up or works


7 people marked this as a favorite.

People disagreeing with you does not make you a victim.


1 person marked this as a favorite.

Sure, not sure how much assistance I could be though.


2 people marked this as a favorite.

That’s unnecessary, you don’t need Paizo to personally sign off on Third Party stuff, that’s what ORC and Infinite are for.


2 people marked this as a favorite.

*nods nods*


4 people marked this as a favorite.

I’m here for the adventure ideas, aliens, and the planets.

A rules changes doesn’t really affect that.


2 people marked this as a favorite.
Dragon Nexus Games wrote:
Rysky, I know what NFTs are. I'll probably going to rename the corporation name.

Okies, I apologize for the confusion on my part there then.


1 person marked this as a favorite.
QuidEst wrote:
Rysky the Dark Solarion wrote:
Dragon Nexus Games wrote:
Rysky wrote:
Dragon Nexus Games wrote:
Rysky the Dark Solarion wrote:
Dragon Nexus Games wrote:
Maybe, I'll worry about the little state reinstatement/renewal stuff when I get to it.

Wait, your company doesn’t even legally exist due to a major screwup on your “company’s” side of things, so all of the above posts trying to solicit stuff fall under misrepresentation don’t they?

Technically, it's just inactive but reinstatable to active status. Doesn't stop contractual matters. Since the company is for all intents me, anyway... I'm alive and exist. However, Dragon Nexus Games is an ABN of Cyber City - The Online Virtual City, Inc. Which is really a single shareholder corporation. All IP rests with me.
… dood, you’re defunct. And deal in NFTs.
What NFTs???
Searching “Cyber City - The Online Virtual City” brings up that they deal in NFTs, if you don’t know what NFTs are why are with them?
That looks like a different company called Cyber City Games. There are a lot of things with "Cyber City" in the name.

It’s what popped up when I put in that full title.

If they are distinct things then I retract and apologize.


1 person marked this as a favorite.
Dragon Nexus Games wrote:
Rysky wrote:
Dragon Nexus Games wrote:
Rysky the Dark Solarion wrote:
Dragon Nexus Games wrote:
Maybe, I'll worry about the little state reinstatement/renewal stuff when I get to it.

Wait, your company doesn’t even legally exist due to a major screwup on your “company’s” side of things, so all of the above posts trying to solicit stuff fall under misrepresentation don’t they?

Technically, it's just inactive but reinstatable to active status. Doesn't stop contractual matters. Since the company is for all intents me, anyway... I'm alive and exist. However, Dragon Nexus Games is an ABN of Cyber City - The Online Virtual City, Inc. Which is really a single shareholder corporation. All IP rests with me.
… dood, you’re defunct. And deal in NFTs.
What NFTs???

Searching “Cyber City - The Online Virtual City” brings up that they deal in NFTs, if you don’t know what NFTs are why are with them?


3 people marked this as a favorite.
Dragon Nexus Games wrote:
Rysky the Dark Solarion wrote:
Dragon Nexus Games wrote:
Maybe, I'll worry about the little state reinstatement/renewal stuff when I get to it.

Wait, your company doesn’t even legally exist due to a major screwup on your “company’s” side of things, so all of the above posts trying to solicit stuff fall under misrepresentation don’t they?

Technically, it's just inactive but reinstatable to active status. Doesn't stop contractual matters. Since the company is for all intents me, anyway... I'm alive and exist. However, Dragon Nexus Games is an ABN of Cyber City - The Online Virtual City, Inc. Which is really a single shareholder corporation. All IP rests with me.

… dood, you’re defunct. And deal in NFTs.


8 people marked this as a favorite.

Paizo isn’t forcing or “requiring” you to switch, nor badmouthing you if you don’t.

You’re more than welcome to play the version of the game you enjoy more, you’re not wrong for doing so but the victim complex is of your own making.

“If I wanted to play Pathfinder I probably would be playing pathfinder.”

This statement is completely irrelevant from my perspective. Starfinder is Starfinder, even with “pathfinder” rules it’s still Starfinder, which is a silly statement in and off itself since S1 was based on P1. S2 being based on P2 doesn’t break or diverge in that regard, and both groups being able to use content from each other to build each other up is a good thing.


2 people marked this as a favorite.
Dragon Nexus Games wrote:
Maybe, I'll worry about the little state reinstatement/renewal stuff when I get to it.

Wait, your company doesn’t even legally exist due to a major screwup on your “company’s” side of things, so all of the above posts trying to solicit stuff fall under misrepresentation don’t they?


8 people marked this as a favorite.

And again, your opinion is not an undefestable guarantee in light of the price of litigation. And the Pinkertons.


1 person marked this as a favorite.
IvoMG wrote:
BretI wrote:

There are advantages to the PF2 system, the main one being that the skill DCs don’t become nearly impossible to balance at high levels.

I am hopeful that the new edition will be an improvement. I can imagine a number of things that could be improved by using the PF2 system and I must say that I have come to really enjoy the three action system.

Although the two systems will use the same rules, I expect there to be differences in how they are used. As an example, I expect the Medicine skill to be quite different. I will be disappointed if a Master in Medicine with a Med Bay can not Resuscitate a person. There are already ways for characters to use an Advanced MedKit as if they had a Med Bay. There are also vehicles that can provide a Med Bay.

That's true but this is something that is expected from a Sci-fi universe like Starfinder. Flying is another example, can't fly? Well, buy a Jetpack... Things like these are easy and accessible with technology.

If they do remove this things to make more balanced with the Low Tech adventures of pathfinder... yeah it sure won't look like a Starfinder game.

My group stopped playing Starfinder because the system really became unbalanced at high levels. PF2e has a really tight math at all levels, to me this is really good news.

They’ve explicitly said they’re not balancing the games around each other like, early/easy access to flight will still be a thing in SF2.

The rule sets are compatible is the goal. That means if you allow a Soldier with a Jetpack into your P2 game you now have a Soldier with a jetpack in your game and everything that opens up. Just like when your players get teleport.

1 to 50 of 2,039 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>